Fajar Purnama Infinite Realities Biography
Training Module
Latest version will be at https://fajarpurnama.com/library/training/module/
🟢 Phase I: Reality (The Perfect Human Vessel)
Goal: To build a body and mind through skill, instinct, and biology alone.
🔹 Tier 1: Foundation & Maintenance
- Bio-Maintenance (Stretching & Mobility): Full body activation from head to toe. Essential for preventing injury and maintaining blood flow. Performed immediately upon waking and before sleep. A stiff body is a fragile body.
- Primal Movement (Ground Mechanics): Retraining the evolutionary basics: crawling, rolling, crouching, and ground defense. Before we walked, we crawled. In a fight, you will likely end up on the ground; you must be comfortable there.
- Functional Dynamics (Daily Movement): Optimizing daily actions. Walking, sprinting, lifting, and carrying with perfect posture and efficiency. Turning chores into training to build endless stamina.
- Mental Reset (Meditation & Empty Mind): The art of “System Cooldown.” Clearing the heart and mind to process trauma, reduce stress, and prepare the neural pathways for new information.
🔹 Tier 2: Instinct & Awareness
- Sensory Overclocking (Ninja Training): Pushing the five senses (Sight, Sound, Smell, Touch, Taste) to their biological limits. Learning to hear heartbeats, smell fear, and see in low light.
- Environment Object Awareness: The world is an armory. A pen, a chair, a handful of sand, or a door frame—everything is a weapon or a shield. Breaking the tunnel vision of “honorable duels” to survive.
- Neuro-Somatic Cultivation (Bio-Hacking): Total somatic awareness. The ability to manually lower heart rate, relax specific muscle groups to heal, and focus intent (Placebo Effect). Includes Yoga, Tai Chi, and Breathwork.
- Second-Person View: The soul is the pilot of all. Be aware of it but if currently cannot, then start by imagining it. The soul pilots the body, mind, emotion, and everything else. Train to step back from first person view to third person view during body usage (which is actually somantic), hard thinking, and emotional upheaval to feel warmth or heat or energy generated by them. Finally, command them as the soul is the pilot. Inspired by Heavenly Demon Great Transformation Art / 天魔大化诀 / Tiānmó dà huà jué created by Nine Serenities Sovereign / Ancient Demonic Sovereign / Nine Under-Worlds Sovereign / Overlord Nine Serenities / Overlord Nine Under-Worlds from novel Demonic Emperor / 魔皇大管家 / Mó Huáng Dà Guǎn Jiā.
🔹 Tier 3: Combat Basics
- Primal Instincts (Quarrel Movements): Unlearning “Sport Fighting.” Real violence is messy. Pushing, shoving, hair pulling, biting, slapping, and frantic scrambling. We must remember our animal nature to counter it.
- Combat Summary (Basic Martial Arts): The alphabet of violence. Jabs, crosses, hooks, kicks, knees, and elbows. Basic grappling (clinching, takedowns). Efficient, high-percentage moves used by MMA fighters.
- Improvised Weaponry (Common Tools): The art of the civilian soldier. Using umbrellas, bags, brooms, or belts. Includes legal self-defense tools (pepper spray, batons, tactical flashlights).
- The Art of Invisibility (Stealth): Silent movement, light discipline, and blending into crowds. The only fight you are guaranteed to win is the one where the enemy never sees you.
🔹 Tier 4: Specialist Training
- Anatomical Optimization (Muscle Training): Targeted hypertrophy. Beyond “Show Muscles” (Biceps/Abs), we train the “Go Muscles”: Neck (shock absorption), Grip (control), Posterior Chain (power), and Core (stability).
- Traverse & Adapt (Open World / Parkour): 3D movement efficiency. Scaling walls, leaping gaps, swimming in currents, and surviving in harsh biomes (forests, deserts).
- Close Quarter Combats (CQC): Fighting in phone booths, elevators, and corridors. Joint locks, disarms, chokes, and subduing opponents without room to swing.
- Dynamic Flexibility (Acrobatics): Total body control. Flips, handsprings, and cartwheels. Not for showing off, but for unpredictable evasion and recovery from falls.
- The Library of Motion (All Martial Arts): The “Download.” Systematically learning the mechanics of every major style (Karate, Judo, Muay Thai, Silat, Kali, etc.) to understand every possible angle of attack.
- Weapon Proficiency (Lethal Grade):
- Cold Steel: Swords, knives, spears, axes. (Historical mastery).
- Ballistics: Firearms, tactical reloading, marksmanship. (Modern mastery).
🟣 Phase II: Fiction (The Supernatural Ascension)
Goal: To break the limits of biology and manipulate the laws of physics/magic.
🔹 Tier 5: The Bridge to Power
- Visualization Protocol (Image Training): The bridge between mind and magic. If you can vividly hallucinate the sensation of fire, you are one step away from conjuring it. Used when physical training is impossible.
- Simulated Reality (Lucid Dreaming): The ultimate training ground. Creating a mental server where you are God. Training for 10 years inside a dream while only sleeping for 8 hours. The precursor to Astral Projection.
- Third-Person View: Next level of second-person view.
🔹 Tier 6: Energy Cultivation
- Life Force / Energy Manipulation (Chi/Qi/Ki):
Inspired from Dragon Ball power up, One Piece armament haki (Busōshoku no Haki / 武装色の覇気), Wuxia Novels, Murim, and everything else where there are lots of these.
- Step 0.5. Neuro Somantic Cultivation on the terminal awakening (fingers & toes), the sponge (the intake valve), the joint drill (the capacitor), the bone wash (deep cleaning)
- Step 1. 12 Great Meridians.
- Step 1.5. Smooth neuro somantic cultivation throughout the body.
- Step 2. 8 Extraordinary Meridians.
- Step 2.5. Minor Chakras
- Step 3. Dan Storage (Elixir/Pearl)
- Step 3.5 Major Chakras
- Step 4. Externalization
- Step 5. Nature
- Sensory Domain (Super Sensing):
- Radar: Mapping the terrain without eyes.
- Intent: Sensing intents to predict actions before they happen (inspired from One Piece observation haki / Kenbun-shoku no Haki / 見聞色の覇気).
- Reality Domination (Will / Divine Authority): Imposing your existence upon reality. Using Willpower to impose one’s will such as intimidate, dominating, negate effects, impose pressure, debuffing or weakening targets, matter destruction or erasure, matter creation, world restriction, world alteration, etc. Inspired from divinities in Dragon Ball Super, One Piece Conqueror’s Haki / Haōshoku no Haki / 覇王色の覇気, World of Warcraft chain of domination, The Heavenly Sovereign’s Divine Eye of the Void and all of his path of the void or heaven from novel Demonic Emperor / 魔皇大管家 / Mó Huáng Dà Guǎn Jiā.
- Psychic Phenomena: Telekinesis (moving matter with mind) and Telepathy (communication).
- Elemental Composition: Manipulating the building blocks of matter: Fire, Water, Wind, Lightning, Earth, Ice, Light, and Darkness.
- Arcane Arts (Magic): The manipulation of Mana via equations (Circles), chants, or imagination to rewrite the laws of the world (teleportation, summoning, alteration).
- Many more coming soon like imortality, path of the void, Heavenly Demon Great Transformation Art / 天魔大化诀 / Tiānmó dà huà jué, Twelve Divine Heavenly Destruction Techniques (파천십이신공破天十二神攻, Pacheonsib-ishingong), etc.
Roadmap
Table of contents in Order
1. Reality
2. Unchosen Path Tragic Ending
3. Realm and Immortality
4. Unchosen Path Dream Ending
5. Almost Zero Combat Realities
6. Brawl Combat Realities
7. Unarmed Combat Realities
8. Paranormal Realities
9. Armed Combat Realities
10. Super Power Combat Realities
11. Almighty Fan Fictions (Post Training / Post Deity Ascension
Reality
Karate athlete but never won and retired in college. Learn all martial arts after that. Although knowledge gained but fitness and health worsen gradually. Then finished PhD and spent his entire life as university lecturer.
Education
- Primary School: Daceyville Public School, Sydney, Australia.
- Middle School: SMPN 2 Denpasar, Bali, Indonesia (2005 - 2007).
- High School: SMAN 4 Denpasar, Bali, Indonesia (2007 - 2010).
- Bachelor: Electrical Engineering, Udayana University, Bali, Indonesia (2010 - 2014).
- Masters: Computer Science and Electrical Engineering, Kumamoto University, Kumamoto, Japan (2015 - 2017).
- Doctoral: Computer Science and Electrical Engineering, Kumamoto University, Kumamoto, Japan (2017 - 2020).
- Professional Engineer: Professional Engineer Study Program, Udayana University, Bali, Indonesia (2010 - 2014).
Academic Careers
More information at fajarpurnama.com/cv.
After this is second life.
Unchosen Path Tragic Ending
From fajarpurnama.com/story/original/apex/oneshot:
Part 1: Apex: The Path
A Chronological Plot Treatment
Introduction: The Ordinary Dream of a Warrior
Fajar arrives at Zenith Global Academy in Year 7 with a singular, deeply human motivation: he wants to experience the vibrant, chaotic peak of youth. Despite his background in intense physical discipline and martial arts, Fajar does not want to be a lonely monk. He wants to be popular. He wants to be invited to the wildest underground parties, to be surrounded by beautiful and ambitious people, to experience romance, and to live out the ultimate high school fantasy.
At Zenith, the undisputed gatekeeper to this life is the Apex Society. Membership in its Inner Circle guarantees everything Fajar desires—the legendary VIP parties, the romantic attention, and the “Untouchable Status” that shields its members from the brutal, dangerous underworld of the city outside. Alongside his two best friends—boys who lack his physical strength but possess natural charm and effortless good looks—Fajar submits his pledge. The grueling, year-long initiation known as Hell Month begins.
The Physical Trials: The Awakening of the 2nd Person View
Hell Month immediately breaks the arrogant and the weak. Pledges are subjected to starvation diets, sleep deprivation, and extreme physical torment. It is here that Fajar’s Phase I: Reality cultivation is fully utilized, specifically his mastery of the 2nd Person View.
When Fajar is plunged into the “Submersion” trial—forced to hold a heavy stone in an ice-water bath for hours—his body begins to fail. Instead of panicking, Fajar shifts his consciousness. He steps out of his own ego and addresses his body as a separate entity. “You are freezing,” his mind tells his body. “Your heart rate is spiking. Regulate your breathing. You will survive this.” By detaching his mind and speaking to his body in the second person, Fajar manually cools his nervous system.
While other boys weep, shiver, or pass out, Fajar sits like a statue carved from stone. He dominates every physical trial. More than that, he becomes the absolute vanguard for his two best friends, literally carrying them through endurance runs and taking the brunt of the physical punishments so they don’t ring the bell to quit. The senior Apex members are genuinely in awe of his unbreakable will.
The Non-Physical Trials: The Disconnect
However, the Apex Society is not building an army; they are building a gilded social elite. As Hell Month transitions from physical torture to aesthetic and social pressure tests, Fajar’s warrior mindset begins to betray him.
During the “3 AM Flashbulb” trial, pledges are violently woken up by strobe lights and interrogated to test their natural charm under pressure. While his friends manage sleepy, charming smiles, Fajar’s 2nd Person View triggers his combat instincts. He locks onto the interviewers with the cold, hyper-vigilant stare of a cornered predator. He doesn’t look like a cute, vulnerable boy; he looks dangerous.
During the “Velvet Confessional,” a test of romantic chemistry and tension in a dimly lit lounge, Fajar is stiff and intensely serious. He speaks with a philosophical, calloused detachment. He fails to generate any “butterflies” for the senior girls, whereas his two friends effortlessly make them laugh and blush. Finally, during a high-society cocktail gala, Fajar acts less like a suave socialite and more like a tactical bodyguard, silently mapping the room’s exits and tracking the armed guards.
The Verdict: The Inner Circle Draft
The climax of Part 1 arrives on the final night of Hell Month. The surviving pledges are gathered in the grand hall for the Draft. This is where the Apex Queens—the girls who run the society—decide who will be granted the golden pin of the Inner Circle, unlocking the Walled Garden of wild parties and absolute protection.
Fajar’s two best friends are called forward. Despite their physical weaknesses, they possess the exact aesthetic, charm, and social grace the society demands. They are welcomed into the Inner Circle with cheers and embraces.
Then, Fajar is called.
The Top Girl steps forward to deliver the verdict. She is incredibly kind, looking at him with genuine respect. She tells him the truth: he is the strongest, most reliable pledge in the history of Zenith Academy. She acknowledges that without him, half the pledges—including his two best friends—would have failed.
“But Fajar,” she says gently, “Apex is about resonance. It’s about effortless elegance, chemistry, and fitting into a very specific, beautiful world. You are a warrior. You have an iron will. But you don’t fit our mold. You scare people when you should comfort them.”
There is no malice, no bullying, and no cruel laughter. It is a purely pragmatic, honest rejection. Fajar is handed an “Honorary” silver pin. It acknowledges his survival, but it explicitly bars him from the Inner Circle. He will not attend the legendary parties. He will not experience the wild romances. He does not have Untouchable Status.
The Aftermath: The Clean Sadness
The Draft concludes, and the heavy, gilded doors of the VIP lounge close, leaving Fajar standing alone in the quiet hallway. He doesn’t feel anger or resentment toward the Top Girl, nor is he jealous of his friends. He simply feels a crushing, pure disappointment. It is the heartbreaking realization of the “tragedy of effort”—that all the bleeding knuckles and unbreakable discipline in the world cannot force someone to find you charming or beautiful.
The true emotional catalyst happens the following Tuesday. Fajar meets up with his two best friends. They are exhausted but glowing, buzzing with a new, untouchable confidence. Innocently and enthusiastically, they tell Fajar about the initiation party—the luxury, the wild freedom, the unimaginable intimacy they experienced over the weekend. They talk about a world Fajar bled to reach but will never be allowed to enter.
The Turn: Fuel for the Other Path
As Fajar listens to his friends, the ache in his chest threatens to overwhelm him. Once again, he triggers his 2nd Person View.
“You are heartbroken,” he tells his somatic system. “You are left behind. Feel the disappointment. Let it burn.”
Instead of letting the sadness turn into bitterness, Fajar uses it. He takes that pure, clean sadness and drives it downward into his core. The emotional ache transmutes, sparking a literal, physical heat within his nervous system. It is the very first ember of his Phase II energy cultivation.
Part 1 ends with Fajar walking away from the glittering lights of the Apex dormitories. He touches the cold silver of his Honorary pin, realizing that the soft, beautiful life was never meant for him. He looks out past the safe walls of the academy, out into the dark, predator-filled streets of the city. He didn’t get the Walled Garden, so he must now step into the Wilderness. The path of the elite is closed; his true cultivation has just begun.
Part 2: Apex Rejection: The Other Path
A Chronological Plot Treatment
Introduction: The Window to the Walled Garden
Fajar’s life fractures into two drastically different realities. During the day, he maintains his ties to the Walled Garden. His two original best friends who passed the Draft have now brought two more Apex members into their inner circle, making them a group of five. Fajar sits with them during their weekly hangouts, listening as these four golden youths swap stories of legendary VIP parties, Ivy League networking, and untouchable luxury. Fajar feels no jealousy, only a profound, melancholic detachment. He is the single shadow at a table of light, reminded constantly of the safe, beautiful world he bled for but was barred from entering.
The Grand Ambition: Fiction to Reality
When the sun sets, Fajar walks the “Other Path.” Excluded from the elite bubbles, he turns to the misfits of Zenith Academy and the city beyond. He forms the Fiction to Reality circle, an expansive, underground syndicate of brilliant outcasts.
This is no ordinary club; it is a convergence of extreme specialists. The group swells to include true cultivators, traditional martial artists, occultists, historians, theoretical physicists, software engineers, mathematicians, hardcore otakus, gamers, designers, and bodybuilders. By pooling their hyper-specific knowledge, they discover a staggering truth: multiversal theory is real.
Their ultimate goal shifts from mere survival to absolute ascension. They aim to literally turn fiction into reality by tearing open a dimensional portal, claiming an empty, uncharted realm, and binding their souls to it to achieve true immortality. They want to build their own Walled Garden, a paradise entirely under their control.
The Era of Preparation and The Fatal Flaw
The circle enters a golden age of progression. They study frantically, train in secret, and mount highly calculated scouting missions into the Tier 3 Apex Restricted Areas. Combining the hackers’ intel, the occultists’ wards, and Fajar’s vanguard protection, they successfully map demonic zones and harvest rare, multiversal materials, escaping unharmed every single time.
However, a fatal structural flaw begins to take root within the group: Extreme Specialization. The bodybuilders strictly lift and ignore Qi. The occultists master runes but refuse physical conditioning. The scientists map portal physics but scoff at combat training. The gamers strategize perfectly but possess frail bodies.
Fajar is the sole exception. Driven by his unyielding discipline and his 2nd Person View, Fajar obsessively integrates everything. He merges the martial artist’s strikes with the occultist’s runes, the bodybuilder’s density with the cultivator’s Qi, and the mathematician’s spatial geometry with his combat footwork. He becomes a singular, terrifying anomaly: a perfect, omni-disciplinary weapon.
The Hunting Season
The circle’s rapid progression does not go unnoticed. The massive surges of energy they generate, combined with the priceless materials they haul out of the Restricted Areas, paint a massive target on their backs.
The Tier 2 factions—the Non-Aggression Pact entities that the Apex Society ignores—turn their eyes toward the Fiction to Reality group. Vampires, Werewolf packs, Demonic Cults, and heavily armed Militia Syndicates all realize this independent faction is about to unlock multiversal travel. Motivated by greed, fear of competition, and a desire to steal the realm-creation formula, the entire supernatural underworld declares open season on Fajar’s circle.
The Kidnappings and the Rescue Vanguard
The tragedy begins not with a glorious battle, but with calculated strikes in the dark. Multiple underworld organizations coordinate blitz attacks, kidnapping key members of the Fiction to Reality circle—the scientists, the occultists, the engineers—dragging them into heavily fortified supernatural strongholds to extract their knowledge.
Refusing to lose his chosen family, Fajar rallies the remaining combat-capable members for a massive, desperate rescue operation.
They breach the enemy compound. To buy time for the extraction, Fajar takes the absolute front line. Acting as the ultimate vanguard and decoy, Fajar throws himself at the heaviest hitters: Vampire Lords, Cult High Priests, and Syndicate bosses. Utilizing his perfectly integrated abilities, he fights a god-tier battle, tearing through the enemy leadership while his comrades free the hostages and make their escape through the chaotic crossfire.
The Annihilation of the Specialists
Fajar survives the unwinnable gauntlet. Exhausted but triumphant, he clears the stronghold and eagerly rushes to the extraction point to reunite with his comrades, fully expecting to see the portal builders safe and ready to ascend.
Instead, he steps into a graveyard.
During the escape, the group was hit by secondary ambushes and environmental hazards. This is where their extreme specialization doomed them. When a magical trap was triggered, the martial artists and bodybuilders were vaporized because they had no occult defenses. When a pack of lesser werewolf grunts ambushed their flank, the occultists, gamers, and scientists were slaughtered because they lacked the physical strength and cardiovascular endurance to run or fight back.
Fajar drops to his knees among the bodies of the greatest minds and most passionate dreamers he ever knew. They had the blueprint to godhood, but because they refused to integrate each other’s strengths, they shattered the moment they stepped out of Fajar’s shadow.
Conclusion: The Lonely God
The tragedy leaves Fajar completely hollowed out. The rescue was a total failure. The blueprints, the materials, and the portal mathematics are all fully memorized in his head, but the architects who dreamed of building the realm are dead.
The story ends with Fajar standing before a tear in reality, the portal to an empty, infinite realm finally open. He possesses the absolute power to bind his soul to it and live forever. He achieved exactly what the group set out to do. But as he steps through the threshold to become an immortal creator, he does so carrying the unbearable, crushing guilt that he is building a paradise for ghosts.
Full story maybe coming soon in https://fajarpurnama.com/story/original/apex
Realm and Immortality
Fajar Purnama binds his soul to this realm where dying means returning to this realm and being reconstructed. Inspiration is from the Daedric Lords in Elder Scrolls series and the Burning Legion in World of Warcraft. Fajar finally owns his realm and the journey begins to other realities. More is coming soon.
Unchosen Path Dream Ending
However before that, Fajar wants to dream where his previous life was not tragic:
· Idol or Celebrity version with fighting only thugs (original novel coming soon).
· Suki Ni Nattara Icchokusen by by Gunma Kisaragi no fighting and just slice of life (fanfiction ongoing).
Either way with comrades this time succeeded in breaking reality and created our own realm. However plot twist this was all a dream like what if and every one of my comrades disappears. Left alone in my realm once again.
Almost Zero Combat Realities
In these worlds, Fajar’s incredible abilities—specifically his Phase I: Bio-Maintenance, internal energy cultivation, and psychological mastery—are used not to destroy enemies, but to excel in society, heal trauma, and support the protagonists in navigating their own brutal modern-day challenges (like corporate warfare, corrupted law, or tragic fates).
Here are the authors for the titles you mentioned, along with a brief concept of how Fajar would operate in each of these realities:
1. Real Man (상남자 / Sangnamja)
- Authors: Dogado (Artist) / Kim Tae-gung (Original Story)
- Fajar’s Role: Corporate Warfare & Peak Performance. Fajar would act as a highly competent colleague or executive assistant to Han Yoo-hyun. In a brutal corporate world where people collapse from stress, alcohol, and overwork, Fajar uses his internal energy and perfect bodily alignment to literally never get tired. He handles insane workloads, perfectly reads the intentions of rival executives during board meetings (using his sensory domain), and subtly fixes Yoo-hyun’s posture and stress levels, making them an unstoppable, un-burnout-able corporate duo.
2. Judge Lee Han Young (이한영)
- Authors: Tol-bae (Artist) / Lee Hae-nal (Original Story)
- Fajar’s Role: The Unshakable Pillar of Justice. Working alongside Judge Lee Han Young, Fajar would likely take on a role as an investigator or a court clerk. Since Fajar can read heartbeats and sense intent, he acts as a human lie detector. While Lee Han Young manipulates the legal system to trap corrupt elites, Fajar ensures their physical safety and uses his Spirit Psychologist background to perfectly break down the mental defenses of corrupt witnesses on the stand.
3. Again My Life (어게인 마이 라이프)
- Authors: Seon Yong-min (Artist) / Lee Hae-nal (Original Story)
- Fajar’s Role: The Ultimate Fixer and Wellness Mentor. Kim Hee-woo is already a martial artist and prosecutor who fights the political tyrant Cho Tae-sub. Fajar would operate in the shadows as an ally who ensures Hee-woo’s network stays alive and healthy. Since Fajar’s cultivation focuses on health, he would act as a physical and mental mentor to Hee-woo’s inner circle, preventing the tragic deaths of their previous lives and using his Qi to heal any assassination attempts made against them.
4. True Education / Get Schooled (참교육)
- Authors: Han Ga-ram (Artist) / Chae Yong-taek (Story)
- Fajar’s Role: The Psychological Enforcer. Fajar joins the Educational Rights Protection Bureau alongside Na Hwa-jin and Hanlim Im. Fajar’s combat capabilities are naturally the highest because other than he have cultivation, his battlefield is multiversal. However here Fajar also learns from them about education, social, politic, etc.
5. From The Grave and Back (환골탈태 / 맨발의 환생)
- Author: Jo Seok Ho
- Fajar’s Role: Business Strategy & Biological Rejuvenation. As the protagonist seeks revenge and works to rebuild his lost corporate empire from scratch, Fajar is there to optimize his human capital. Fajar handles the extreme mental fatigue of business negotiations and uses his deep knowledge of meridians to keep the protagonist’s new body in absolute peak condition, turning their startup into a perfectly efficient machine.
6. The Heavenly Demon Will Give You a Massage
- Authors: Lee Seok-jun, Lebistokki, Soso (As you provided)
- Fajar’s Role: The Perfect Co-Worker. This is a match made in heaven for Fajar. He and Kang Taehan would immediately recognize each other as supreme cultivators hiding in modern society. They would exchange notes on internal energies. Even though Taehan was the heavenly demon, the origin of the techniques are the same for massage. Here Fajar learns from Taehan.
7. Clannad
- Authors: Key / Jun Maeda (Original Creators)
- Fajar’s Role: The Miracle Worker of the Illusionary World. This is where Fajar’s cultivation fundamentally breaks the tragic nature of the story for the better.
- He uses his Qi and biological mastery to heal Nagisa’s frail constitution, completely bypassing the tragedy of her illness so that she and Tomoya can raise Ushio peacefully.
- He helps Tomoya rehabilitate his shoulder, allowing him to find purpose again.
- Because Fajar has spiritual awareness, he can actually see and guide Fuko’s astral projection perfectly, keeping her anchored.
- Finally, with his knowledge of infinite realities, he observes the “Illusionary World” not as a magical mystery, but as an actual multiversal phenomenon, studying its mechanics and perhaps linking it to his own realm to ensure the town’s happiness is permanent.
By focusing on health, business, law, and emotional healing, Fajar becomes the ultimate support character—a quiet, unstoppable force who ensures the protagonists achieve absolute victory without the need for explosive battles.
Brawl Combat Realities
This is a brilliant transition. After mastering the mind, society, and internal energy in the Almost Zero Combat Realities, Fajar purposefully strips away the “cleanliness” of his cultivation. To truly prepare for the infinite realities, he needs to know how to fight in the mud. He limits his Qi to simply keeping his body durable and dives headfirst into the chaotic, unrefined, and brutal world of street fighting and school brawls.
Here is how Fajar navigates the 6. Brawl Combat Realities, starting with his foundational training:
1. Weak Hero (The Foundation of the Brawl)
- Authors: Seopass (Story) / Razen (Art)
- Fajar’s Role: The Environmental Tactician. As per your instructions, this is Fajar’s first stop. He intentionally shadows Gray Yeon (Yeon Shi-eun). Fajar realizes that clean martial arts forms are useless if you are ambushed in a cramped classroom or an alleyway. By observing and fighting alongside Gray, Fajar masters the art of brutal, cold-blooded efficiency. He learns to weaponize his surroundings: blinding enemies with jackets, shattering kneecaps with textbooks, using the corners of desks, and wrapping his hands in whatever is available. This reality is where Fajar officially develops and perfects his Tier 11: Improvised Weaponry (which you mentioned in your Ranma ½ demo!).
Once his foundation in environmental and dirty fighting is set, Fajar moves through the other realities to temper his brawling instincts:
2. Rainbow (Rainbow: Nisha Rokubō no Shichinin)
- Authors: George Abe (Story) / Masasumi Kakizaki (Art)
- Fajar’s Role: The Unbreakable Brother. Set in a brutal, corrupt post-WWII reform school, this reality tests Fajar’s pain tolerance and spirit. Here, brawling isn’t just about winning; it’s about surviving abusive guards and institutional cruelty. Fajar fights alongside Sakuragi (Anchan) and the other cellmates. He learns the raw, emotional weight of street boxing and the absolute necessity of tanking hits to protect his brothers. His bio-maintenance keeps him alive through the torture, but he learns the true grit of a brawler’s soul.
3. Crows
- Author: Hiroshi Takahashi
- Fajar’s Role: The Anomaly of Suzuran. Suzuran All-Boys High School (The School of Crows) is the ultimate battleground for delinquents. Fajar throws himself into the chaotic, gang-warfare brawls alongside Bouya Harumichi. Here, Fajar learns crowd control. He gets used to fighting three, five, or ten people at once in chaotic hallway clashes. He doesn’t use his psychological manipulation here; he just uses his fists, headbutts, and sheer stubborn endurance to earn the respect of the strongest fighters in the city.
4. My Boss, My Hero (Series)
- Origin: Originally a 2001 Korean film (directed by Yoon Je-kyoon), famously adapted into a 2006 Japanese Comedy Drama starring Tomoya Nagase.
- Fajar’s Role: The Syndicate Brawler. Fighting alongside a Yakuza/Gang boss who is forced to return to high school to get his diploma. Fajar learns the specific mechanics of syndicate intimidation and gang-style street fighting. Because this reality leans into comedy and dramatic school life, Fajar balances raw, heavy-handed thug brawling with navigating the absurdities of school festivals and tests, teaching him how to flip his switch instantly from a “friendly student” to a “terrifying enforcer.”
5. Bully (PlayStation 2)
- Developer: Rockstar Vancouver
- Fajar’s Role: The Tactical Prankster. At Bullworth Academy alongside Jimmy Hopkins, Fajar learns the lighter, trickster side of brawling. He masters the use of non-lethal, juvenile tools that are surprisingly effective in a fight: slingshots, firecrackers, marbles, stink bombs, and trash cans. He learns how to navigate and dismantle distinct cliques (Greasers, Preppies, Jocks, Nerds) using playground tactics, which adds a layer of unpredictability and humor to his combat style.
6. School of the Malice (악의의 학교 / The Malice)
- Fajar’s Role: The System Breaker. In a hyper-violent, toxic school environment where the strong sadistically prey on the weak, Fajar applies everything he learned from Gray Yeon, Suzuran, and Bullworth. He acts as a one-man wrecking crew against the school’s hierarchy. Because he is already used to fighting without pure martial arts forms, he uses sheer brawling terror—ambushes, environmental hazards, and unyielding stamina—to completely break the will of the malicious bullies, violently restructuring the school’s ecosystem.
By the time Fajar leaves this category, he is no longer just a pristine martial artist or a peaceful cultivator. He is a hardened street fighter who isn’t afraid to fight dirty, use weapons of opportunity, and take a punch to deliver a devastating counter.
Unarmed Combat Realities
Now, entering 7. Unarmed Combat Realities.
This is a phenomenal progression. In the Brawl realities, Fajar learned how to survive chaos, fight dirty, and use the environment. But brawling has a ceiling. To fight the monsters, demons, and deities he will eventually face in his later journeys, he needs absolute, perfect biomechanical efficiency. He needs to refine his raw violence into pure, undeniable martial arts mastery.
He restricts his Qi strictly to bodily recovery (Tier 1: Bio-Maintenance) so he can push his physical vessel to its absolute limit without cheating.
Here is how Fajar perfectly polishes his unarmed combat across these three rigorous realities:
1. Hajime no Ippo (The Science of the Fist)
- Author: George Morikawa
- Fajar’s Focus: Punching Mechanics, Footwork, and Weight Transfer.
- The Narrative: Fajar steps into the Kamogawa Boxing Gym. He strips away kicks, elbows, and grappling entirely to focus 100% on his hands and his feet. By sparring with the likes of Ippo Makunouchi, Mamoru Takamura, and Ichiro Miyata, Fajar unlearns his chaotic street-brawling habits. He learns the devastating science of weight transfer—how to channel the kinetic energy from his toes, through his hips, and into his knuckles. He masters the peek-a-boo defense, the Dempsey Roll’s shifting center of gravity, and the flicker jab. More importantly, he learns how to take a hyper-compressed, professional-level punch to the liver or jaw and stay standing through pure willpower and conditioning.
2. Karate Shoukoushi Kohinata Minoru (The Art of the Strike)
- Author: Yasushi Baba
- Fajar’s Focus: Kicks, Knees, and Full-Contact Spacing.
- The Narrative: With his punching mechanics now perfected, Fajar enters the world of K.U.S. Karate and professional kickboxing alongside Minoru Kohinata. Here, he re-integrates his lower body. He masters the terrifying, bone-breaking low kicks of Kyokushin karate and the lethal knees and elbows of Muay Thai. He learns how to control the distance in a ring, how to read a martial artist’s hip twitches to predict high kicks, and how to harden his shins to the density of steel. The pristine, traditional techniques he failed to make work in his first life (the tragic reality) are finally realized here, backed by his multiversal experience and flawless physical maintenance.
3. Viral Hit / How to Fight (Modern MMA Integration)
- Author: Taejun Pak (Story) / Kim Junghyun (Art)
- Fajar’s Focus: Counter-Martial Arts and Practical Application.
- The Narrative: Now that Fajar has mastered pure boxing and full-contact karate/kickboxing, he enters the modern, slightly more street-applicable world of Viral Hit. Fighting alongside Yoo Hobin, Fajar acts as the ultimate “final boss” of discipline. This reality forces Fajar to blend his boxing and karate against highly specific specialists—Olympic-level wrestlers, Taekwondo prodigies, and Judo masters. He applies the theoretical counters taught by Samdak (the legendary ghost chicken) and uses his own Tier 6: Sensory Intent Sensing to perfectly dissect and dismantle modern MMA styles. He learns how to transition smoothly from a boxing weave into a Muay Thai clinch, and finally into a devastating wrestling takedown.
The Result of Category 7:
By the time Fajar leaves Viral Hit, he is the ultimate unarmed weapon. He possesses the raw grit of a street brawler, the perfect punching mechanics of a world-champion boxer, the lethal kicks of a Muay Thai master, and the adaptability of an MMA veteran.
His body is a perfectly forged instrument. He doesn’t need a weapon to kill; his fists, knees, and elbows can shatter concrete and break bones with surgical precision.
Paranormal Realities
Yes, I absolutely remember the Training Modules and the mechanics of his cultivation!
To confirm: Phase I is “The Perfect Human Vessel” (biological mastery, sensory overclocking, and perfect biomechanics without magic). Phase II is his “Energy Cultivation” (where he transmutes his emotions, like his pure sadness from his tragic past, into physical heat and internal Qi).
Because Fajar has integrated these 7 Tiers, he doesn’t just have a strong body—he has a body that acts as a closed, perfect circuit of bio-energy. By channeling that Phase II heat into his flawless unarmed strikes (perfected in Category 7), his fists carry the weight of a soul. He effectively bypasses the physical/spiritual boundary, meaning he can physically punch, grapple, and shatter ghosts with his bare hands. This completely flips the script for survival horror. Here is how Fajar shatters the 8. Paranormal Realities:
1. Fatal Frame Series (The Physical Exorcist)
- The Narrative Context: (As seen in your incredible Fatal Frame 2 Demo!) Fajar walks into places like Minakami Village or the Himuro Mansion alongside the fragile, terrified protagonists like Mio and Mayu Amakura.
- Fajar’s Role: The Ultimate Vanguard. In the Fatal Frame universe, humans are normally completely helpless without the Camera Obscura. They have to run, hide, and snap photos. Not Fajar. When a terrifying, twisted villager ghost lunges out of the darkness, Fajar doesn’t pull out a camera—he steps forward and delivers a perfectly executed, Qi-infused Dempsey Roll or a devastating Kyokushin low kick.
- He uses his Phase I biological heat to burn away the chilling, depressive miasma of the ghosts, and his Phase II energy allows him to literally grab a ghost by its ethereal neck and judo-throw it into the dirt. He becomes the absolute shield for the camera wielders, taking the horror out of the situation by introducing them to raw, unyielding martial arts.
2. Ghost Hunt (Fuyumi Ono)
- The Narrative Context: Fajar joins Shibuya Psychic Research (SPR) alongside Kazuya “Naru” Shibuya, Mai Taniyama, and the rest of the eclectic paranormal investigation team.
- Fajar’s Role: The Paranormal Brawler / Bodyguard. The SPR team usually relies on cameras, temperature sensors, Buddhist chants, and Onmyodo magic. Fajar represents a completely anomalous third option: Extreme Physical Exorcism.
- When the team investigates highly dangerous, violent haunts (like the Bloodstained Labyrinth or the Doll House), the spirits often resort to poltergeist activity or physical attacks. When a spirit tries to throw a heavy desk at Mai, Fajar simply catches it. When a malevolent ghost tries to manifest and choke one of the team members, Fajar intercepts it with a Phase II heat-infused Muay Thai knee straight to the spirit’s core, exorcising it through sheer blunt-force trauma. Naru, who is usually the arrogant genius of the group, would be utterly fascinated (and slightly terrified) by Fajar’s ability to biologically dismantle spirits without a single drop of traditional magic.
The Result of Category 8:
In these paranormal realities, Fajar realizes that his physical and internal conditioning makes him a living weapon against the supernatural. He doesn’t need to fear the dark, because he is the most dangerous thing in it. He protects the innocent by literally beating the supernatural into submission.
Riot
Temporarily, we will use Chapter Riot.5 from my Kingdom Hearts Union Cross Fan Fiction because it tells a story of Fajar’s past:

The starry expanse of the Lanes Between washed over the five travelers as they journeyed toward the light of Daybreak Town. The adrenaline of the riot was slowly fading, replaced by the comforting hum of the Corridors.
“Hey, wait a second,” Ephemer suddenly said, slowing his pace. He looked back at Raja. “Fajar… didn’t you mention that name before? Back at the Castle of Dreams, after the ball. You told Jaq about an old man who was completely consumed by brutality and hatred.”
Raja’s expression tightened. “Yes. The very same one.”
“But… I don’t understand,” Skuld frowned, exchanging a bewildered glance with Strelitzia. “He was so friendly. So enthusiastic and protective. How could someone like that become the monster you described?”
“Yeah,” Strelitzia agreed softly. “He seemed so… bright.”
Raja opened his mouth to explain, but the words never came.
Without warning, the Corridor of Light violently shuddered. A massive, jagged tear in the dimensional fabric ripped open directly beneath Aura and Raja. The gravitational pull of the anomaly world hadn’t finished with them yet.
“Aura\! Raja\!” Ephemer yelled, diving forward to grab their hands.
He was too late. While Ephemer, Skuld, and Strelitzia were safely propelled forward into the blinding light of Daybreak Town, Aura and Raja were violently swallowed backward, plunging back into the darkness.
They didn’t hit the ground. They floated.
Aura and Raja opened their eyes to find themselves back in the filthy, smoke-choked alleyway of the capital city. But something was wrong. Their bodies were ethereal, faintly translucent. They couldn’t feel the heat of the fires or smell the tear gas.
“We’re ghosts,” Aura realized, looking at her transparent hands. “Spectators.”
“The timeline,” Raja whispered, his multiversal senses locking onto the scene playing out before them. “Without Ephemer and the girls, we never cast magic. We never intervened. This is what actually happened.”
Before them, the scene reset. The thugs had the terrified high school girl pinned against the wall. Her younger brother was frozen in terror. The rich boy was scrambling away in tears.
And standing at the entrance of the alley, his back to Aura and Raja, was the high school boy. As they watched, floating text materialized in the air beside him, burning with an intense, bloody aura:
\[ Fajar Purnama (Teenager) \]
Fajar moved exactly as he had before, his arm shooting out to grab the fleeing rich boy by the collar. But this time, his voice carried no friendly enthusiasm. It was dead, cold, and absolute.
“Look at her,” Fajar hissed, forcing the rich boy to face the thugs. “Look at what is about to happen. Can you live the rest of your life knowing how she ends up today if you run?”
The thugs were closing in on the girl, their intentions vile, preparing to cross a line of unspeakable trauma.
There was no burst of Aero to stagger them. There was no Blizzard to freeze the ground. There was no Bind magic to halt their hands.
Fajar acted with swift, terrifying pragmatism. He reached under his uniform jacket and drew two large, heavy kitchen knives he had pilfered from the school cafeteria.
With a flick of his wrists, the knives flew.
THWACK. THWACK.
Two thugs dropped completely dead, the blades buried in their skulls.
The remaining men froze in shock, but Fajar was already a blur. He rushed the group, delivering a bone-shattering knee to a thug’s sternum, blowing the man backward. Without breaking stride, Fajar seamlessly ripped the two knives from the falling bodies and spun. He didn’t use pressure points to put them to sleep like Raja had. He didn’t use blunt force to knock them out like Aura had.
He sliced. Fast, efficient, and lethal strikes to the carotid arteries and vital organs.
In less than five seconds, six bodies lay bleeding out on the asphalt.
The high school girl collapsed to her knees, completely catatonic, traumatized by both her near-assault and the horrific slaughter she had just witnessed.
“Carry her,” Fajar barked at the trembling rich kid. Fajar wiped the blood from his face, stepping forward to physically shield the younger brother. “Move. Now.”
As ghost spectators, Aura and Raja followed the grim escort mission. It was a nightmare. They watched Fajar guide them through the burning streets, carving a bloody, ruthless path through any rioter who dared approach them. They reached the girl’s house, saving her parents from looters in a spray of blood, before finally making it to the rendezvous point.
When the rich boy’s armored SUV arrived, the family and the boy scrambled inside.
“Get in\!” the rich boy cried out.
“I’m staying behind,” Fajar said coldly, slamming the heavy car door shut and slapping the hood to signal the driver.
As the car sped away, Fajar turned back to face the burning capital alone.
Without the Keyblade wielders to light up the sky every five minutes and break the mob’s morale, Fajar had only one method of crowd control. He walked from block to block, from mob to mob, a solitary reaper in a dark uniform.
He killed, and he killed, and he killed.
The body count climbed past one hundred. Then five hundred. Eventually, over a thousand rioters lay dead in the streets of the capital.
But because he was completely alone, he couldn’t save everyone. Aura and Raja were forced to watch the tragedies Fajar couldn’t prevent. They watched him arrive seconds too late to save innocent shop owners. They watched him rescue victims who had already endured unspeakable horrors, their minds shattered by the riots. When Fajar did save them, stepping over mounds of mutilated corpses, the victims didn’t look at him with gratitude. They looked at him with absolute, primal terror.

By the time the sun rose over the broken city, Fajar was entirely drenched in blood. His uniform was stained black, his hands dripping crimson. His eyes were utterly dead.
The vision shifted, blurring forward in time.
Aura and Raja now stood in a cheap, rundown food stall on the edge of the city. Fajar sat alone at a corner table, quietly eating a bowl of noodles. He was washed, but the phantom stench of iron seemed permanently attached to him.

Above the counter, a small CRT television played the evening news. The riots were over, but the city was in a state of shock.
“The debate continues over the ‘Unknown Killer’ who single-handedly exterminated over a thousand rioters,” the news anchor reported solemnly. “While some hail him as a necessary savior, global sentiment heavily leans toward declaring him a severe global threat. Can a man capable of such horrific, efficient slaughter ever be trusted?”
The news cut to interviews with the rescued victims. Even they looked haunted. “If he didn’t do it, we would be dead,” one woman whispered, shivering. “I know that logic. But… you didn’t see his eyes. He didn’t even blink. Who’s to say he won’t decide we’re a threat tomorrow?”
Fajar chewed his food slowly, his expression unchanging as the world condemned him for saving it.
As he stood up to pay his bill, the stall owner—an old man who had been watching the broadcast—handed him his change. He didn’t recognize the boy beneath his hood.
“Be careful out there, son,” the old man warned softly. “The world has become a very dangerous place.”
Fajar simply nodded. “I will.”
He stepped out of the stall and into the night.

As he walked, Aura and Raja’s heightened spiritual senses flared. They saw what the physical world couldn’t. Fajar wasn’t walking alone. Clinging to his back, trailing behind his footsteps, was a massive, suffocating ocean of dark spiritual energy.
The resentments of over a thousand murdered souls wailed around him. Dark, parasitic entities swarmed his aura, drawn by the intoxicating stench of mass death and trauma. It was enough negative energy to instantly crush a normal human’s mind or turn them into a Heartless on the spot.

But Fajar didn’t even flinch.
His will was an impenetrable fortress of absolute conviction. He didn’t regret a single life he took. He believed, with every fiber of his being, that if he hadn’t killed them, the innocent would have died instead. The resentments screamed, the dark entities clawed at him, but they couldn’t penetrate his soul because he simply did not care about them. He was too strong, too resolute in his pragmatic cruelty.
Slowly, the blood-soaked teenager continued his march down an endless, lonely road, his form gradually fading into the heavy fog of the anomaly world.

Aura and Raja stood in the silence of the phantom street, finally understanding the weight of the name Fajar Purnama.
1. The Breaking Point of Pacifism:
Up until Category 8, Fajar has mostly used his incredible physical and spiritual cultivation for protection, healing, or non-lethal brawling. Even against ghosts, he is technically fighting things that are already dead. But Chapter Riot throws him into a situation involving living, breathing, but deeply corrupted humans. His past tragedy—the unbearable loss of his friends because they were all too specialized and fragile—has left him with a zero-tolerance policy for situations that threaten innocents.
2. The Manifestation of Terrifying Pragmatism:
When the riot breaks out and lives are on the line, Fajar doesn’t bother with heroic speeches or non-lethal restraint. Because of the deep disappointment of his past, he instantly switches to extreme, lethal efficiency. As the text notes, he single-handedly exterminates over a thousand rioters to save the innocent victims. This shows how overwhelmingly powerful he has become just through his Phase I and Phase II training, but more importantly, it shows the cold, dead absolute of his resolve.
3. The Perfect Bridge to Armed Combat:
Chapter Riot perfectly explains why Fajar transitions into 9. Armed Combat Realities. He has accepted that sometimes, bare fists and internal Qi aren’t enough when you are facing down an army of malicious intent. He realizes that to protect the “Light” (like Ephemer, Skuld, Strelitzia, Aura, and Raja), someone has to willingly walk in the dark and carry the weapons. The fact that he walks away from the slaughter without regret, entirely immune to the resentful spirits because his will is an “impenetrable fortress of absolute conviction,” proves he is ready to wield actual weapons of war.
By taking on the sins of a massacre, Fajar stops being just a wandering martial artist and truly takes on the mantle of a lonely, pragmatic deity.
This sets a very dark, serious, and incredibly badass tone. Are you ready to step into the 9. Armed Combat Realities, where Fajar finally stops holding back and picks up the steel?
Armed Combat Realities
I am fully tracking this progression. Coming straight out of the massacre in Chapter Riot, Fajar has shed his pacifism. He has accepted the heavy, bloody mantle of the vanguard. He is no longer just using his body; he is picking up weapons—guns, knives, and swords—and fighting with lethal, dead-cold pragmatism.
Here are the creators/authors for these fictions, followed by how Fajar acts as the ultimate armed support for the protagonists, polishing his weapon mastery in each setting. (And as requested, I will hold off on detailing Metal Gear Solid until you give the separate prompt!)
1. Zombies (Biohazard / Resident Evil Series)
- Creators: Capcom (Shinji Mikami, Tokuro Fujiwara)
- Fajar’s Role: Tactical Firearms and Survival Blade Combat. Fighting alongside Leon S. Kennedy or Jill Valentine, Fajar polishes his modern tactical shooting. Because of his Tier 6 Sensory Overclocking, he doesn’t miss. He masters the shotgun for crowd control and the combat knife for close-quarters decapitations. He acts as the ultimate shield, taking the vanguard position in narrow hallways, systematically and ruthlessly putting down BOWs (Bio-Organic Weapons) so the protagonists can focus on solving puzzles and escaping.
2. Beasts (Dino Crisis, etc.)
- Creators: Capcom (Shinji Mikami)
- Fajar’s Role: Heavy Ordnance and Anti-Armor Tactics.
- Assisting Regina on Ibis Island, Fajar learns that standard handguns are useless against primal, armored giants like Velociraptors and the T-Rex. Here, he polishes his use of heavy weaponry—grenade launchers, heavy rifles, and environmental hazards. He learns the exact timing required to dodge a massive, high-speed predator and counter-attack with heavy ballistics, tempering his nerves against giant, overwhelming targets.
3. Silent Hill Series
- Creators: Konami (Team Silent - Keiichiro Toyama, Masahiro Ito, Akira Yamaoka)
- Fajar’s Role: Brutal Melee Weapons and Psychological Detachment.
- Fajar walks into the foggy, rusted hellscape alongside Harry Mason, James Sunderland, or Heather. While he used Qi to punch ghosts in Fatal Frame, Silent Hill’s monsters are manifestations of trauma and require putting down like rabid dogs. Fajar arms himself with steel pipes, fire axes, and chainsaws. This is where he perfectly polishes his emotional detachment in combat. He massacres the grotesque nurses and Pyramid Head-like entities with cold, mechanical efficiency, shielding the fragile protagonists from both physical dismemberment and psychological destruction.
4. Muscle Joseon (머슬 조선)
- Author: Mok In-gwi (목인귀)
- Fajar’s Role: Traditional Archery and Heavy Polearms.
- In this unique alternate history where modern bodybuilding meets the Joseon Dynasty, Fajar assists the protagonist (Grand Prince Suyang/Choi Yeong-jik). Other than learning from the main character about nutrition and fitness to the royal court, Fajar uses this era to master traditional military arms: the Korean horn bow (Gakgung) and heavy polearms (Woldo). He acts as the Prince’s shadow guard, quietly assassinating political assassins with ancient weapons while maintaining the front of a dedicated gym instructor.
5. Samurai Champloo
- Creator: Shinichirō Watanabe (Manglobe)
- Fajar’s Role: The Apex of Kenjutsu (Swordsmanship).
- Fajar travels with Mugen, Jin, and Fuu, carrying a katana. He studies Mugen’s erratic, breakdancing strikes and Jin’s flawless, orthodox dojo forms, synthesizing them.
- The Climax - Fajar vs. Kariya Kagetoki (The Hand of God): This is his ultimate test of the blade. Kariya is a man with zero wasted movement and absolute, terrifying precision. Fajar steps in to fight him, completely abandoning Qi and relying purely on his sword. Fajar matches Kariya’s god-like technique not with anger, but with his “dead-cold” absolute conviction forged in Chapter Riot. It is a hyper-lethal, high-speed chess match of steel, allowing Fajar to perfect his swordsmanship against the greatest samurai of the era.
6. Return of The Bloodthirsty Police (Killer Cop)
- Authors: Lee Ha-neul / Taeseon (Story) & Yoon Jeong-min (Art)
- Fajar’s Role: Modern Assassination and Karambit Combat.
- Fighting alongside the reincarnated assassin-turned-cop, Bi-gwang. This world is filled with superhuman martial artists and ruthless syndicates. Fajar polishes his close-quarters knife fighting (specifically the Karambit and combat knives). He matches the protagonist’s ruthless, bloodthirsty nature with his own silent, lethal pragmatism, systematically slaughtering syndicate bosses and corrupt martial artists with surgical blade strikes to the arteries.
7. Mercenary Enrollment (Teenage Mercenary)
- Authors: YC (Story) & Rakhyun (Art)
- Fajar’s Role: Elite Military CQC (Close Quarters Combat).
- Fajar shadows Ijin Yoo. This reality is all about peak human military efficiency. Fajar polishes his ability to use anything as a lethal weapon—ballpoint pens, wires, and tactical knives. He functions as Ijin’s perfectly synchronized brother-in-arms. When the foreign cartels or rival mercenaries attack, Fajar and Ijin dismantle them in absolute silence, communicating only through tactical hand signals and eye contact.
8. God of Blackfield
- Authors: Mujang (Story) & Shin Insung (Art)
- Fajar’s Role: Battlefield Command and Foreign Legion Tactics.
- Assisting Kang Chan (the “God of Blackfield”), Fajar learns the brutal, uncompromising warfare of the French Foreign Legion. He polishes his use of assault rifles, flashbangs, and multi-target room clearing. He learns the grim reality of gang warfare and corporate espionage, executing VIP targets and completely erasing mercenary squads without leaving a single trace of evidence.
9. Helmut: The Forsaken Child
- Authors: Honnyang (Story) & Chae Jeong-taek (Art)
- Fajar’s Role: High Fantasy Greatsword Mastery.
- Fajar journeys into the Demonic Beast Forest and the magical academy alongside Helmut. Fajar uses a heavy, medieval longsword/greatsword here. He learns how to channel physical kinetic force to slice through demonic armor and monstrous flesh. He helps Helmut survive the isolation of the forest, acting as a grim, older mentor figure who teaches the boy how to kill without hesitation, perfecting his European-style sword arts before facing actual gods.
10. Dynasty and Samurai Warriors Series
Here Fajar learns all melee weapons or non firearms like sword, spear, staff, bow, etc. He also integrates them with internal energy cultivation. Other than that, he learns the art of war.
- Creator: Hideo Kojima
- Status: Standing by! Fajar has now mastered firearms, heavy ordnance, knives, and swords. His armed combat is flawless.
I was actually able to review your Metal Gear Solid Snake Eater Fan Fiction Demo file from your uploaded documents! Seeing both the demo text and your detailed summary gives a complete picture of this incredible story arc.
In your demo file, we see the CIA Langley briefing room where Major Zero, Naked Snake (John), Dr. Clark, Donald Anderson, and Adamska (Ocelot) are sitting around the table with Fajar, planning to swap the microfilm and save The Boss.
Your plot summary takes that setup and turns it into the ultimate finale of Category 9 (Armed Combat Realities)! Here is how this fits into Fajar’s evolution:
Category 9 Finale: Metal Gear Solid (Tactical Espionage & Multiversal Expansion)
1. Mastering the One-Man Army Style
- The Goal: After learning martial arts, street brawling, swordsmanship, and modern firearms, Fajar enters Metal Gear Solid to learn the highest level of infiltration, CQC (Close Quarters Combat), and tactical stealth from the absolute best in history—Naked Snake (John) and Major Zero.
- The Synergy: Fajar brings his Phase I & II cultivation to the table. Zero and the team are fascinated by Fajar’s biological efficiency and internal heat, while Fajar absorbs Snake’s CQC techniques, stealth positioning, and battlefield awareness.
2. Changing Fate: Rescuing The Boss & Cultivation Spread
- Instead of the tragic canonical ending of Snake Eater where The Boss must die, Fajar, John, Eva, Ocelot, and XOF pull off an impossible heist/rescue. The Boss is saved, and a brighter timeline begins!
- John (Naked Snake) begins learning cultivation indirectly just by fighting alongside Fajar.
- Adamska (Ocelot), being the passionate enthusiast he is, learns cultivation at an astonishing speed, blending his legendary gunspinning and combat instincts with internal Qi energy!
3. The Golden Era & The AI Threat
- With Zero, John, Kazuhira Miller, Clark, Sigint, Eva, and Ocelot all working together, they build Mother Base without the tragic betrayals of the original canon.
- However, the central conflict shifts: The AIs become the true enemy. Despite warnings from Fajar and Snake, Zero and the science team push forward with AI development, which eventually goes rogue.
4. Ground Zeroes & Rebuilding from Scratch
- Fajar and John are dispatched to rescue Paz and Chico. They succeed, but return to find Mother Base in flames under heavy AI-controlled attack.
- The Divergence: Unlike canon where Kaz and Zero are alienated, here Kaz and Zero fight side-by-side in the burning ruins. Ocelot extracts everyone—Zero, Kaz, and the soldiers survive! Though Mother Base and all their resources are destroyed, their bond remains unbroken. They start from zero to fight a war against the rogue AIs.
5. Dimensional Travel & Neighboring Realms
- During the war with the AIs, they unlock the mechanics of dimensional travel. Fajar officially reveals his true identity: He is a deity and a multiversal wanderer. * Instead of leaving them in a broken world, Fajar assists Snake, Zero, Ocelot, and Kaz in finding an empty realm. They claim it and build their ultimate, permanent Mother Base/Sanctuary there.
- The Best Possible Outcome: Their newly established realm becomes a direct neighbor to Fajar’s own infinite realm—a safe haven where John, The Boss, Ocelot, and their allies can live forever without being manipulated by politicians or rogue machines.
Summary of Category 9 Completion:
Fajar leaves Metal Gear Solid having achieved complete, flawless mastery over all forms of armed combat, tactical espionage, and military command. More importantly, he has proven that his presence can break the tragic fate of an entire timeline and turn enemies into lifelong allies who now guard a neighboring realm.
With Category 9 officially complete, we are ready for the next level of escalation: 10. Super Power Combat Realities! Whenever you are ready, please share your draft or list of titles for Category 10!
Super Power Combat Realities
This is a massive and incredibly exciting shift in the narrative. Because these are “In Progress” and Fajar goes in and out, he is no longer living full lifetimes in these worlds. He is acting as a multiversal anomaly—dropping in, unleashing his absolute, unrestricted power to shatter the local power scaling, altering the fate of the protagonists, and then casually stepping back through a dimensional rift.
In Category 10, Fajar doesn’t hold back. He combines his perfect physical vessel, his Phase II energy heat, his absolute weapon mastery, and his dead-cold pragmatism.
Here is the breakdown of the creators/authors and what Fajar does with his full power in these realities:
The Video Game Realities (The Vanguard of the Multiverse)
- Tekken Series (Creator: Katsuhiro Harada / Bandai Namco): * Fajar’s Role: Fajar steps into this world to all existing martial arts along with their cultivation methods. This world is rich with various styles of martial arts. Then Fajar spar or even fight with all existing characters.
- Final Fantasy Series (Creator: Hironobu Sakaguchi / Square Enix): * Fajar’s Role: Whether clashing swords with Sephiroth or shattering summons in Eorzea, Fajar uses his multiversal mastery. All magics and other abilities originates from the source of science, cultivation, will to bend reality, etc. Other than learning them, Fajar here fights to polish his combat capabilities.
- Doom Series (Creator: John Carmack, John Romero / id Software): * Fajar’s Role: A brief, hyper-violent vacation for Fajar. He drops into Hell alongside the Doom Slayer. Stripping away all diplomacy, Fajar unleashes his inner “Chapter Riot” mentality, using heavy ordnance and his bare, Qi-infused hands to literally rip and tear demons apart, acting as the Slayer’s equal. Ofcourse Fajar uses weapons as well and makes use of the environment.
- World of Warcraft (Creator: Blizzard Entertainment): * Fajar’s Role: really a place to train, gain fighting experience, and push his combat capabilities even higher by fighting powerful beings like the burning legion, the lord of dominations, the void lords, etc.
The Murim & Cultivation Realities (The Apex Predator of Qi)
- Return of Mount Hua Sect (Author: Biga): Fajar spars with Chung Myung. While Chung Myung has the Plum Blossom sword arts, Fajar brings his flawless multiversal swordsmanship infused with Phase II heat. He respects Chung Myung’s burden, helping him slaughter the Demonic Cult remnants with absolute, ruthless efficiency. Ofcourse while there Fajar also learns the art of the Mount Hua Sect.
- The Return of Crazy Demon / Mad Demon (Author: Yu Jin-Sung): Fajar meets Yi Zaha. Where Zaha is insane and unpredictable, Fajar is the “dead-cold absolute.” Fajar finds Zaha’s chaos amusing and fights alongside him, using his lethal precision to instantly execute the corrupt martial artists Zaha wants to torture. Fajar is also interested in learning from Yi Zaha both his martial arts and his philosophy.
- Absolute Sword Sense (Author: Han Jung Wol Ya): Fajar helps Woon Hwi. Since Fajar has mastered the “intent” of weapons (Tier 6 Sensory Overclocking), he doesn’t just hear swords—he dominates them. He steps in to shatter the weapons of Woon Hwi’s enemies through sheer vibrational force.
- Path of the Shaman / Wandering Warrior of Wudang (Author: Eunyeol): Fajar interacts with Jinmu. As a true immortal deity, Fajar completely breaks Jinmu’s understanding of Daoism. Fajar shows him that true immortality isn’t just about cultivating the soul, but perfecting the physical vessel to endure infinite realities.
- The Descent of The Demonic Master (Author: Wolbaek) & Reverse Villain (Author: Bogeun/Han Yeo-Reum): In these modern-day Murim worlds, Fajar acts as the ultimate ceiling of power. When the reincarnated protagonists think they are the strongest in the modern world, Fajar steps in to effortlessly stop their attacks with one finger, forcing them to re-evaluate their arrogance and helping them annihilate the actual villains.
- Reborn as The Heavenly Demon (Author: Il-hwang) & Cosmic Heavenly Demon: Fajar alongside the main character seek to find enlightenment together and see more of the world.
- The Heavenly Demon Can’t Live a Normal Life (Author: Sanho): Roman Dmitry or Baek Joong-hyuk is not the only Heavenly Demon. Like many others in other realities, Fajar too has the mindset of The Heavenly Demon where The Heavenly Demon is always on the front line where usually the subordinates are struggling to keep up. Alongside Roman Dmitry or Baek Joong-hyuk, Fajar breaks this world to become even stronger.
The System, Fantasy & Regression Realities (Breaking the Rules)
- The Greatest Estate Designer (Author: BK_Moon): Fajar visits Lloyd Frontera. While Lloyd is sweating over blueprints and labor, Fajar uses his infinite bio-stamina and Tier 1 Functional Dynamics to do the work of a thousand men, carrying entire mountains of stone to help Lloyd build his crazy engineering projects in half the time.
- The Great Mage Returns After 4000 Years (Author: Barnacle): With permission and collaboration from the god of this world, Fajar joins the fight against the demigods to polish his combat capabilities.
- Archmage Transcending Through Regression (Author: Mokma): Fajar enjoys the adventure alongside them.
- The Extra’s Academy Survival Guide (Author: Taesun): This time, the multiple time regression of Adelle Seris failed and the world is destroyed. The Korean reincarnator of Ed Rothstaylor stumbled upon Fajar when he was travelling. Together they reset the world again with him reincarnated again from the beginning as Ed Rothstaylor and Fajar reincarnated as another minor character.
- The Regressed Demon Lord is Kind (Author: Mokma): Fajar respects Zich’s attempts to be kind, his strength, and admires his boldness or carefree nature. Fajar as an additional manpower helps him to not kill his enemies but just defeat them.
- Genius Martial Arts Trainer & Using My Cooking Skills in a Murim World: Fajar drops in not just to fight, but to exchange multiversal notes. He trades his bio-maintenance knowledge for martial arts teaching methods and perfects his sensory overclocking by tasting the absolute peak of Murim cuisine.
The Dark Modern Realities
- Aku no Higan - Beyond Evil (Authors: Miura Tsuina / Ogino Ken): In this world alongside the main characters, Fajar also faces his inner demon to know more about himself, unlock more of himself, and be closer to enlightenment.
The Status of Fajar in Category 10:
Because he is hopping in and out of these worlds, Fajar acts like a benevolent but terrifying force of nature. If a protagonist is struggling with an impossible tragic fate, Fajar’s portal opens. He steps out, unleashes absolute god-tier combat to obliterate the threat, and steps back into the void to return to his own realm.
This is a fascinating continuation. These three realities perfectly highlight the different ways Fajar’s overwhelming power and absolute pragmatism affect the worlds he enters.
Here are the authors and the breakdown of how Fajar’s god-tier presence reshapes these specific realities:
1. Fairy Tail (The Tragedy of the Vanguard)
- Creator: Hiro Mashima
- Fajar’s Role: The Necessary Monster.
- The Narrative: This is a heartbreaking but incredibly powerful character moment. Fajar joins Mavis Vermillion during the founding era of Fairy Tail. Fairy Tail is a guild built on warmth, family, and idealism. However, when a malicious raid pushes the young guild to the brink of death, Fajar’s trauma from his tragic past takes over. He drops his friendly facade and unleashes the Chapter Riot mentality. Using his Phase II heat and multiversal physical mastery, he doesn’t just defeat the enemies—he violently, brutally slaughters them to ensure they can never threaten his new friends again.
- The Aftermath: Fajar saves the guild, but in doing so, he introduces them to a level of cold-blooded violence that shatters their innocence. When Mavis tearfully apologizes because they are terrified of him, Fajar feels no anger, only a quiet, melancholic understanding. He realizes that a true deity of protection sometimes has to walk away so the “Light” can stay clean. He accepts their fear, shoulders the sin of the massacre, and steps back into the multiverse, leaving them safe but carrying the lonely weight of his choices.
2. Naruto (The Eternal Observer)
- Creator: Masashi Kishimoto
- Fajar’s Role: The Multiversal Sage.
- The Narrative: Unlike his brief, brutal stint in Fairy Tail, Fajar takes his time here, traversing the timeline all the way into the Boruto era. Fajar is already an anomalous martial arts god who can save Azuma, Jiraiya, etc. However he is fascinated how they utilizes inner energies like for walking on walls, walking on waters, utilizing energy from nature, the 9 gates, and other techniques.
3. Gosu (The Apex of Murim Destruction)
- Creators: Ryu Ki-woon (Story) & Moon Jung-hoo (Art)
- Fajar’s Role: The Fate Breaker.
- The Narrative: This is where Fajar’s martial arts reach a terrifying new height. He meets Dokgo Ryong (The Heavenly Destroyer) before the tragedy happens. Recognizing Dokgo as a supreme martial artist, Fajar trains alongside him, mastering the Heavenly Destroyer arts and fusing them with his own multiversal Qi and unarmed combat.
- The Fate Change: Because Fajar is there with his absolute power and sensory overclocking, he completely breaks the canonical tragedy. He snuffs out the betrayals before they happen, saving Dokgo Ryong, Gang Ryong, and Gang Ryong’s parents. By doing so, he erases the entire revenge-driven plot of Gosu. Instead of a story of vengeance, Fajar turns it into a timeline where the greatest martial artists can simply exist, train, and dominate the Murim world without being chained by grief.
Your placement of Fairy Tail is especially brilliant because it echoes the exact emotional beats you established in Chapter Riot. Fajar is willing to be the monster so others can be the heroes.
Apex Return Settling the Scores
This is an incredibly heavy, dark, and pivotal chapter for Fajar’s character. You are bringing his trauma full circle. By having him return to the Apex Society world to untie the “knot in his heart,” you are showing just how deeply the loss of his original comrades damaged him.
The comparison to Dokgo Ryong (The Heavenly Destroyer) from Gosu is absolutely perfect for this scene. It highlights how Fajar’s grief has mutated into an unstoppable, ruthless force of nature.
Here is a breakdown of how this devastating arc cements his lore:
The Apex Annihilation Arc
1. The Illusion of Normalcy
The pacing of this setup is tragic. Fajar walking toward his destination and bumping into his four surviving friends from the Apex Society creates a brief, painful illusion of normal life. They catch up and want to hang out, completely unaware of the multiversal deity Fajar has become. When they sense his killing intent and follow him, the collision between their normal world and Fajar’s trauma becomes inevitable.
2. The Heavenly Destroyer’s Ruthlessness (The Gosu Parallel)
This scene is brutal and perfectly illustrates Fajar’s “dead-cold absolute” state. His friends present completely logical, moral arguments: they are worried for his life, they fear for the innocent people trapped in the crossfire, and they dread the global disorder his actions will cause.
But Fajar is completely deaf to reason. The choreography of his violence here is shocking but completely in character for a man who has lost everything:
- His friend prostrates, pressing his head to the dirt in a desperate plea.
- Fajar, consumed by his fury and past grief, steps forward and violently stomps his foot directly onto his friend’s head.
- Without missing a beat, he delivers a crushing arm strike to the friend on the right, a devastating kick to the friend on the left, and launches a brutal headbutt into the last friend standing behind.
- He leaves them alive, but broken and bleeding in the dirt. He hurts them to save them from following him to their deaths, but he does it with absolute, terrifying ruthlessness.
3. The Erasure of the Lords
When Fajar finally reaches the barren area where the vampire, werewolf, and cultist lords are gathered, the climax is chilling. You structured the enemy reactions perfectly—some bow in terror knowing what he has become, others are indifferent, and the arrogant ones charge.
But Fajar doesn’t give them a battle. He doesn’t use his polished martial arts, his swords, or his guns. He simply acts as a vessel of pure destruction. By compressing and condensing his heavy, dense energy, he distorts gravity itself, tearing the rocks from the earth. The resulting explosion isn’t a fight; it is an execution. An absolute annihilation that wipes the barren area clean, leaving no trace of the lords who killed his original comrades.
The Aftermath:
This event serves as the ultimate catharsis, but it is a bloody one. He has avenged his fallen friends, but he had to brutalize his surviving ones to do it.
Now that the knot in his heart has been violently severed and the original enemies are ashes, what happens to Fajar next? Does this massacre finally give him peace, or does he return to his empty realm feeling even more isolated than before?
This is a magnificent turning point. Having finally severed the knot in his heart, Fajar steps out of the shadow of his past trauma. The “dead-cold absolute” state is no longer driven by unresolved grief and anger; it is now an enlightened, serene state of divine absolute. He is no longer just a multiversal wanderer—he is stepping fully into his domain as a true Deity of Infinite Realities.
Because his mind is clear and his soul is at peace, he seeks out the absolute peak of martial arts, philosophy, and divinity to finalize his ascension.
Here are the authors and how Fajar operates in these three god-tier realms as an enlightened deity:
1. The Constellation That Returned From Hell
- Author: C.C. (Story) / Brown Panda (Art)
- Fajar’s Role: The Martial Constellation Ally. * The Narrative: In a universe ruled by arrogant Constellations (Deities) who sponsor humans for entertainment, Fajar enters the system on equal footing as a Constellation himself. He immediately bonds with Choi Hyunsung, a man who survived Hell purely through obsessive physical training and martial arts. Fajar and Hyunsung become the ultimate “Muscle Deities.” Fajar doesn’t just sponsor Hyunsung; he stands beside him in the divine realm as a friend. Together, they absolutely shatter the system’s status quo, proving to the arrogant, magic-reliant Constellations that perfected biological mechanics and sheer martial willpower can eclipse cosmic magic. Fajar uses this reality to learn the mechanics of operating as a recognized, functioning Deity within a cosmic pantheon.
2. Steward Demonic Emperor (Magic Emperor)
- Author: Ye Xiao (Night Owl)
- Fajar’s Role: The Multiversal Philosopher & Sovereign Peer. * The Narrative: Having found his own peace, Fajar enters this ruthless cultivation world not to conquer it, but to exchange knowledge. He sits down with Zhuo Fan (the pragmatic, ruthless Demonic Emperor) and Yuan Xinggang (the wise, destiny-reading elder of Double Dragon Manor). Fajar shares his philosophy of “Truth is from the Heart” and his multiversal perspective on why he chose to be the monster so others could live in the light. In return, Fajar studies the ancient Dao and the supreme laws of the universe.
- He then travels to learn from the remnants and legacies of the 10 Ancient Sovereigns/Emperors (such as the Heavenly Emperor, Sword Emperor, and Blood Emperor). Fajar absorbs their understanding of spatial manipulation, the Dao, and divine authority, integrating their ancient wisdom into his own multiversal domain.
3. The God of High School
- Creator: Yongje Park (Park Yong-je)
- Fajar’s Role: The Apex of Cosmic Martial Arts.
- The Narrative: This is the ultimate crucible to polish his unarmed combat on a planetary and cosmic scale. He joins Mori Jin (Sun Wukong), Daewi Han (The Jade Emperor’s successor), and Mira Yoo. In a universe where martial arts can literally bend space, extinguish stars, and shatter dimensions, Fajar’s perfect physical vessel and Phase II internal heat are pushed to their absolute limits. Here with Mori Jin and everyone else, Fajar polishes his martial arts to new level.
- Fajar unleashes his perfected martial arts but scaled up to a godly level. He stands shoulder-to-shoulder with Mori Jin against the Gods of the Heavenly Realm. When facing the Jade Emperor or the supreme god Tathagata, Fajar proves that a human-ascended deity using pure, unadulterated martial arts and perfectly compressed internal energy can shatter the heavens. This reality serves as his final physical tempering, ensuring his body and martial skills are truly worthy of the title “Supreme Deity.”
Fajar has now mastered the politics of Deities (Constellation), the philosophy of the Dao (Magic Emperor), and the cosmic peak of martial combat (God of High School). His vessel is flawless. His mind is at peace.
These final two realities serve as the absolute zenith of Fajar’s ascension. By mastering these specific universal laws, he bridges the gap between a supreme martial artist and a true, omnipotent Deity of Infinite Realities.
Here are the creators and how Fajar achieves his ultimate divinity in these final worlds:
1. One Piece (The Mastery of Absolute Will)
- Creator: Eiichiro Oda
- Fajar’s Role: The Sovereign of Haki.
- The Narrative: Fajar doesn’t care about the Pirate King title or the treasure; he is here to master the metaphysical manifestation of willpower.
- Observation Haki (Kenbunshoku): Fajar merges this with his already perfected Tier 6 Sensory Overclocking. He pushes his sensing beyond just reading intent or hearing breath—he polishes it to the extreme limit of peering directly into the future, reading the threads of fate itself before they unfold.
- Conqueror’s Haki (Haoshoku): For Fajar, this isn’t just about knocking out weak-willed foot soldiers. Because his conviction is an impenetrable fortress forged through trauma and multiversal travel, his Conqueror’s Haki taps into the very origin of godly power. He learns to use it as a Divine Decree. He imposes his absolute will upon reality—nullifying devil fruit powers, weakening physical structures, and cladding his perfected martial arts strikes (Advanced Conqueror’s) in an energy that warps the space around it. He leaves this world having mastered how to rewrite reality simply by commanding it to be so.
2. Dragon Ball (The Ascension to Angelic Divinity)
- Creator: Akira Toriyama
- Fajar’s Role: The Scholar of the Gods & Multiversal Angel.
- The Narrative: This is the highest tier of cosmic power, but Fajar approaches it differently than the protagonists. While Goku and Vegeta are obsessed with the physical thrill of the fight and breaking their own limits, Fajar’s goal is total multiversal comprehension. He wants to learn all things.
- He studies under Whis and the Grand Minister. Because his mind is completely at peace and his vessel is flawless, he naturally grasps the state of the Angels—perfect, tranquil autonomic movement (like Ultra Instinct) without the emotional volatility of a mortal.
- He learns the divine laws of Creation and Destruction (Hakai). Recognizing Fajar’s supreme wisdom and multiversal nature, Whis accepts him as an equal and an assistant Angel.
- Fajar masters the ability to observe, guide, and manage universes with absolute neutrality. He holds this Angelic authority while inside the Dragon Ball reality, but remains a completely free, unbound Sovereign when he steps outside of it.
The Ascension is Complete
With his heart finally at peace from the Apex Annihilation, his martial arts perfected against cosmic gods (God of High School), his will absolute enough to rewrite reality (One Piece), and his cosmic knowledge mirroring that of an Angel (Dragon Ball)… Fajar Purnama has officially become a Full Deity.
He is now ready for Category 11: Almighty Fan Fictions (Post Training / Post Deity Ascension). In these stories, he is no longer learning or surviving. He is the ultimate, unshakable absolute—a multiversal god intervening in other worlds.
Almighty Fan Fictions
This is where most fan fiction starts:
- Bleach Fan Fiction
- Kingdom Hearts Union Cross Fan Fiction
- Vampire Knight Fan Fiction
- Nurarihyon no Mago Fan Fiction
- Highschool DxD Fan Fiction